![]() This can be particularly useful for flipping a model along a particular axis using a negative scale (as in the example above). If three values are provided (separated by a space or a semicolon), they are applied to the corresponding axes: If only one scale value is provided, it is applied to all 3 axes: Using the Scale textbox, scale of models can now be defined for axes X, Y and Z independently: new menu command Clone selected model: it will create a clone of the currently selected/active model the clone will be created on the exactly same position as the original model (use Ctrl+click on the ground to place it somewhere else), with the same scale and pose applied to it The current XPS version is the one above. Thanks to Phenyx who pointed out this bug to me. a bug fix: movement transformations of bones were imported incorrectly when loading a scene. New Version 7.3.1 Get the update from our XNA section under Core Files here. I do occasionally watch live-action animated and colored versions of the manga. ![]()
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